Warblade dnd 3.53/5/2023 The fighter at level 1 was already comparable to another class’ class features, and their design scaled up very linearly. The Fighter in 3.0 D&D was a really rough sell. Not because of anything the game did intrinsically, but because the book was released into a world with poor Tordek here. Yet at the same time I am comfortable and confident declaring that Tome Of Battle is, as it stands, a mistake. It was a great book, created great characters, had a wonderfully varied lore you could use a little or a lot from, and mostly didn’t have total turkey prestige classes (as most books did). They touched on the core idea of 4ed, which is time spent in a turn is actually more valuable than hypothetical infinite options. You can view late-game combat as about trying to shut down the Wizard long enough that the Paladin could get some licks in.īut in Tome of Battle, melee weapon-wielders and armour-wearers got to stab things in the face real good. Spellcasters even in the early game had an edge on the melee characters, and increasingly, the game became about countering spellcasters rather than countering melee characters. As you levelled up, melee combat just didn’t keep pace with the kind of things spells could do. The Tome of Battle presented a solution to the problem of melee combatants in 3.5. There were comparisons to Anime, as if that was inherently a dismissal point, as if Anime wasn’t regularly cribbing from D&D in the first place. There’s a lot of critical talk about the Book of Nine Swords. Right at the tail end of 3.5 D&D, there was a book released that ruled. Bad Balance: The Problem With The Tome Of Battle (Which Isn’t What You Think)
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